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    With The Outer Worlds 2, Obsidian is dedicated to making sneaky playstyles truly viable: “We have a strike team going room-by-room to see if we can stealth properly through each location”


    The Outer Worlds 2 is taking big swings. Developer Obsidian Entertainment is pouring its decades of experience in the RPG genre into an undoubtedly ambitious undertaking, less a sequel and more of a statement of intent to what this developer is really capable of. Where the 2019 original lacked depth and flair, Obsidian is working to deliver an adventure that’s staggeringly reactive to whatever role-play fantasy you want to pursue across the lawless frontier of Arcadia.

    This renewed focus shines through in a lot of different ways, but it’s perhaps best evidenced in the ways in which stealth has been made a viable playstyle. Game director Brandon Adler tells me that “Fallout: New Vegas and the Deus Ex games were a big inspiration”, which is clear in the synergy The Outer Worlds 2 presents between this wildly expansive approach to character building and more complex, interlocking environments.

    The Outer Worlds 2 screenshot

    (Image credit: Xbox Game Studios)

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