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    The Witcher 3 director’s new vampire RPG gives you the freedom “to kill off a lot of NPCs, and a lot of them can be really important NPCs”



    The Blood of Dawnwalker creative director Mateusz Tomaszkiewicz says that – unlike his last directorial effort in The Witcher 3: Wild Hunt – you’ll be able to kill off random NPCs, as vampires tend to do, and some of them are even VIPs.

    “It’s a sandbox, meaning we’re trying to maximize your options of your choice in the game,” Tomaszkiewicz said of his vampiric game, made alongside a slew of other CD Projekt Red veterans at his new studio Rebel Wolves, in an interview with GamesRadar+. “But it isn’t purely focused on gameplay. We were trying to play to our strengths, because our past projects were very focused on narrative, on good storytelling, interesting characters and a lot of lore to find.”



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