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    The “elegant design” of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64’s 3D leap that was a “watershed moment”


    Above all else, the driving force behind Mario’s success is exquisite game design – something that is acknowledged by players and game designers alike. “Mario games have a timeless charm and wide appeal whether it’s 2D or 3D,” says Philip Oliver, who along with his twin brother Andrew is a veteran developer with over 40 years in the business. “Objectives are obvious, rewarded en route and praised when completed. Enemies are interesting, individually not too tough, but get progressively more challenging based on abundance and locations. Even when you ‘die’, it feels fair. Not something that can be said of all games, especially back then!

    “I first saw Super Mario Bros on the NES at CES Jan 1990 in Las Vegas, by which time it was already a monster hit,” Philip remembers. “It was such a beautifully elegant design. The objective was clear: get to the end on the right, but enemies and obstacles, of increasing difficulty, will make that a challenge! With a simple console control pad and its limited buttons, there was no learning time involved and there was nothing intimidating about it at all.” Inspired by this, Philip and Andrew began to write NES games, citing Dreamworld Pogie as one that is a particular homage to Super Mario Bros. The lack of learning time Philip mentioned is one of the most famous aspects of Super Mario Bros, in fact. On the very first screen, the game introduces you to all of the fundamentals – enemies, regular blocks, Question Blocks and mushrooms.

    Mario runs along the top of the underground stage in Super Mario Bros. in World 1-2 - from Retro Gamer 252

    (Image credit: Nintendo)



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