More

    Subnautica 2 publisher says the studio’s previous game was a “failure” – a strategy game that’s nothing like Subnautica and peaked at under 1,000 Steam players


    The ongoing back-and-forth over Subnautica 2’s leadership gutting, subsequent delay to 2026, and an adjacent $250 million payout apparently tied to developer Unknown Worlds’ 2025 revenue targets has only intensified following a scathing statement from publisher Krafton, which acquired the studio in 2021 and has now, in so many words, claimed that the old studio leaders had to go because they weren’t doing their job.

    In the margins of all this, a smaller but interesting narrative has emerged: the studio’s previous game, which was nothing like Subnautica and was the first thing it released after Krafton acquired it, was an utter failure.



    Source link

    Latest articles

    spot_img

    Related articles

    Leave a reply

    Please enter your comment!
    Please enter your name here

    spot_img