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    “One wrong move and everything’s lost”: Metaphor: ReFantazio battle lead explains why turn-based JRPGs rule and why they absolutely have to be hard



    Metaphor: ReFantazio’s combat is another feather in Atlus’ already impressive cap, but the game’s lead battle planner reckons difficulty is a huge reason why turn-based fights can be so, so good.

    Kenichi Goto is no stranger to the formula either, having led the combat systems for Persona 5 Royal, Persona 4 Golden, and other beloved games before working on Metaphor: ReFantazio.



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