Rebecca Ann Heineman, a beloved game designer, programmer, software archivist, and trailblazer has passed away at age 62.
Heineman herself shared the imminent news of her passing in an update on a GoFundMe page established to help her fund her battle against adenocarcinoma, an aggressive form of cancer. “Please donate so my kids can create a funeral worthy of my keyboard, Pixelbreaker! So I can make a worthy entrance for reuniting with my one true love, Jennell Jaquays,” she wrote. Jaquays, Heineman’s wife and a fellow trailblazer, passed away in 2024. She is survived by her five children.
Heineman’s accomplishments are so vast you could find her fingerprints on almost every part of American video game history.
The multitalented developer led a storied career founding multiple game studios and designing and programming games throughout the 1980s and 1990s. Her most well-known works include The Bard’s Tale III: Thief of Fate, Defiance, and Dragon Wars. In 1983 she, Brian Fargo, Jay Patel, and Troy Worrell founded Interplay Productions, the studio that would eventually create Fallout and Wasteland. She worked as a programmer on the latter title.
She later founded two more studios, Logicware and Contraband Entertainment, later doing programming work for companies like Electronic Arts, Ubisoft, Bloomberg, Amazon, Microsoft, and Sony. High-profile projects from this time period include training other developers on Xbox 360 development and contributing to the kernel code for the PlayStation Portable and PlayStation 4.
Heineman was also a pioneer for transgender game developers, transitioning mid-career in 2003 and continuing to break ground in programming at high-profile companies. She sat on the board of directors of LGBTQ advocacy organization GLAAD and was honored this year with the organization’s Gayming Icon Award.
Celebrating “one of the most brilliant programmers” in video game history
Industry peers like Brian Fargo, Tim Schaefer, and Jordan Mechner shared tributes to her on social media. Fargo called her “one of the most brilliant programmers around,” and shared her final message to him. “We have gone on so many adventures together! But, into the great unknown! I go first!!!”
Heineman was exceptionally prolific when it came to discussing her work, leaving a long trail of stories on her YouTube channel, on panels, and in interviews with outlets like Game Developer (then Gamasutra). Her relentlessly optimistic attitude was on display in a 2010 interview where the self-proclaimed “old-timer” described what’s kept her in the world of game development.
“What drives me is that I constantly want to learn, better myself as an engineer, better myself as a person,” she said at the time. “I’m constantly looking for the next best thing.”



