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    Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don’t like the sound of that


    Konami says Silent Hill f has more “thrilling,” action-heavy combat because younger players are attracted to “challenging action games.”

    In a recent interview with Game*Spark, transcribed by Automaton, and picked up by IGN, Silent Hill series producer Motoi Okamoto and Silent Hill f director Al Yang opened up about the decision to give Silent Hill f a greater focus on melee combat, suggesting it was based at least in part on industry trends.



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