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    “Instead of being 80% UFO and 20% on foot, we flipped it”: How Destroy All Humans’ sci-fi action oddity conquered all


    The idea for Destroy All Humans emerged out of frustration at seeing months of hard work go to waste. Pandemic Studios’ Australian team were devastated when Oddballs, a quirky co-operative game they were developing, was shelved by Microsoft for lacking edge. In response, they created something radically different that became an unexpected cult classic.

    Destroy All Humans (hereafter referred to as DAH!) was released on PS2 and Xbox in the summer of 2005. Behind such a brash, attention-grabbing title lay a game with a puerile attitude and an abundance of personality. In a delightful twist that captured the imagination of players, they were tasked with becoming the bad guy, someone intent on conquering Earth rather than saving it.



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