More

    Final Fantasy 7 Remake and Rebirth battle director says combining everything he learned on Monster Hunter: World with Square Enix’s technology and unique skills created a “chemical reaction”



    Teruki Endo is one of the most legendary names to come out of Capcom. Starting his journey with Monster Hunter Tri, he continued to work on the series through the classic era of the series’ peak with Monster Hunter 4 and then brought it into the new era with Monster Hunter World. But rather than continue with hunting monsters, his next role was at Square Enix as the battle director for Final Fantasy 7: Remake and its sequel, Rebirth (with Final Fantasy 16’s combat being built by another former Capcom employee, Ryota Suzuki).

    Many had compared the combat of Final Fantasy 7 Remake to Final Fantasy 13; however, this wasn’t the source of inspiration. Speaking to Inverse, Endo said, “I didn’t really look at different Final Fantasy titles, as I felt like if I leaned too much on them, it would prevent me from pushing the envelope. I tried to look at it from a very sort of flat and non-biased way” Endo added, “I wanted to take the feeling of fun of a command-based battle, that feeling you get, not necessarily the system itself. So I built the system from scratch, and it might have been a coincidence that parts of it felt similar to other games.”



    Source link

    Latest articles

    spot_img

    Related articles

    Leave a reply

    Please enter your comment!
    Please enter your name here

    spot_img