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    Clair Obscur: Expedition 33 director says the J’RPG has “very Japanese” gameplay, which makes it possible to play “without taking a single hit”: “Even if I’m told it’s impossible, I want to keep trying”



    Clair Obscur: Expedition 33’s turn-based and parryable combat is one of the game’s most memorable aspects, and director Guillaume Broche says that’s partly because French studio Sandfall Interactive made a surprisingly “very Japanese” design choice while constructing it.

    Broche describes Sandfall’s philosophy toward combat in a new Japanese Denfaminicogamer interview, translated by Automaton. The interview also features Capcom veteran Hiroyuki Kobayashi, who’s now leading Stupid Never Dies studio GPTRACK50. Both Kobayashi and Broche agree, Expedition 33 is sort of like Sekiro with a beret and cigarette.



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