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    Nintendo, Microsoft, EA and others unite to make accessibility messaging a priority

    The Entertainment Software Association (ESA) has launched the Accessible Games Initiative at GDC 2025 to provide players with clear information about accessibility features...

    ‘It’s okay to make a small game:’ Astro Bot director Nicolas Doucet says tiny ideas contain huge potential

    Team Asobi studio director Nicolas Doucet has some advice for GDC 2025 attendees lucky enough to find a spot in his packed out...

    How making Assassin’s Creed Shadows strengthened Ubisoft’s process for bringing history to life

    The Assassin's Creed series is commonly praised for its stealth-action gameplay and iconic protagonists, but it would be fair to say that its...

    How Civilization VII’s powerful narrative system helps players experience unique parts of history

    Firaxis had huge expectations to live up to with Civilization VII, as previous entries were beloved by fans of the 4X genre, and...

    ‘Consume Me’ Wins Grand Prize, Nuovo Award at the 2025 IGF Awards

    Indie game Consume Me, developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken "coda" Snyder, won the Seumas McNally...

    The bleak humor and desperate power of Consume Me

    The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. This year,...

    Industry-wide union UVW-CWA has already welcomed over 100 new members

    Industry-wide union United Videogame Workers-CWA (UVW-CWA) has welcomed over 100 new members into its ranks within hours of breaking cover at GDC 2025.Union...

    The technical magic behind Doctor Strange’s portals in Marvel Rivals

    Boasting an expansive roster of playable heroes and villains from across the Marvel multiverse, many with bespoke mechanics, Marvel Rivals presented developer-publisher NetEase...

    Silent Hill 2 Remake involved finding the ‘good enough’ and ‘not enough’ elements of a classic

    In the era of remakes, developers have come under fire time and again for rehashing classic titles instead of pioneering new ideas. However,...

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