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    Nintendo opens Taiwan subsidiary to ‘further strengthen’ Taiwanese business

    Nintendo recently started a new subsidiary office in Taiwan, which will take over operations for the region beginning April 1.Per a translation of...

    Dutch consumer foundation sues Sony for overpricing digital PlayStation games

    Dutch consumer foundation Massaschade & Consument has filed a collective lawsuit against Sony over its pricing of digital PlayStation games in the region.In...

    Mouthwashing sales top 500K copies ahead of incoming console ports

    Wrong Organ's Mouthwashing has sold over 500,000 copies since its September 2024 launch on Steam.The developer called the milestone "more surreal than any...

    NetEase laid off Marvel Rivals’ Seattle developers

    NetEase Games has seemingly laid off its Seattle-based team working on its free-to-play shooter, Marvel Rivals.On LinkedIn, game director Thaddeus Sasser wrote that...

    Astro Bot takes home the gold at 2025 DICE Awards

    Team Asobi's Astro Bot was crowned Game of the Year at last week's 28th annual DICE Awards in Las Vegas.The PlayStation 5 platformer...

    Half-Life 2 art director Viktor Antonov has passed away

    Celebrated artist and art director Viktor Antonov, known for shaping the worlds of Half-Life 2 and Dishonored, has passed away.Eschatology Entertainment, a studio...

    Liquid Swords confirms layoffs after pledging to implement ‘sustainable work model’

    Liquid Swords is laying off an undisclosed number of employees to "adapt to current business conditions."The Swedish studio was established by former Avalanche...

    Ubisoft cost-cutting ‘ahead of schedule’ after studio closures, plans to ‘go beyond’ goal in FY26

    Ubisoft's financial report for the nine month period ending December 31, 2024 is out, with the French developer and publisher shining a spotlight...

    We need more ‘internal champions’ within studio structures

    How can developers, publishers, advocates, institutions, and basically anyone with an interest in preserving, cataloguing, and presenting video game history in a way...

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