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    Bungie delays Marathon after tumultuous early reception, discovery of plagiarized assets


    PlayStation-owned game developer Bungie is delaying the release of its extraction shooter Marathon, adding further complications to an already-tumultuous development cycle that’s raised concerns over PlayStation’s first-party strategy and the fate of the Destiny 2 developer.

    In a blog post the company stated that it’s delaying the game after reviewing internal and external feedback—much of it negative—following a Closed Alpha in May that put the game in the public’s hands for the first time. “We’ve taken this [feedback] to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion,” the post states. “After much discussion within our Dev team, we’ve made the decision to delay the September 23 release.”

    Launch delays are common in the video game industry but the delay of Marathon comes after regular reporting about declining morale and fear of financial that could result in more mass layoffs (or even the closing of the studio). PlayStation has already altered the company’s structure by spinning off one team of developers from Bungie into a whole new studio called teamLFG. However PlayStation Studios CEO Herman Hulst recently told investors that he’s “confident” the company won’t “make the same mistakes” it did with the disastrous release of Concord (that ended with the closing of developer Firewalk Studios).

    Related:Turkish studio Bigger Games nets $25 million to expand flagship mobile title

    Marathon has also been plagued by Bungie’s firing of game director Chris Barrett, who was accused of misconduct and sexual harassment. by several employees. Barrett sued Sony over his termination, denying the claims. Sony responded with a filing documenting the alleged misbehavior.

    Then in May 2025, shortly after the conclusion of the closed Alpha, Bungie scrambled to address claims by artist “Antireal” that the company had used her graphic design to create texture packs decorating the in-game buildings of Marathon. The studio blamed an unnamed former employee for the use of the graphics, and promised to “do right” by Antireal. Use of the art was seemingly so widespread that Forbes reported the company was completely overhauling its marketing material to dredge up all instances of the stolen assets.

    This incident seemed to be a major breaking point for many developers at the company, who told Forbes that there is now an “actively hostile environment” at Bungie.

    What will it take to turn Marathon into a success story?

    Bungie’s Marathon isn’t inherently doomed, though it’s clear turning it into a successful game will cost it and PlayStation more money than they first budgeted for.

    Related:Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG

    Developers at other companies like Bethesda Online Studios, Square Enix, and CD Projekt Red all faced backlash over the respective launches of Fallout 76, Final Fantasy XIV, and Cyberpunk 2077. But each of these teams were given time and resources to respond to feedback and drive all three games to massive financial success.

    Bungie’s post states that the developer will be targeting improvements to the “social experience” (the game was apparently set to launch without proximity chat, a popular feature in the extraction shooter genre), better-tuned battling against in-game AI enemies, and deeper investment into “narrative and environmental storytelling” with a darker tone that “delivers on the themes of the original trilogy.





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