More

    Arc Raiders’ studio founder is an enemy health bar hater, saying they turn games into an “Excel sheet” and immersion is better than “answers served on a silver platter”


    Shortly before Arc Raiders launched, I caught up with Embark Studios founder and chief creative officer Stefan Strandberg. We mostly spoke about the developer’s approach to making an extraction shooter – specifically, how Arc Raiders is the first game to truly understand the genre since Escape From Tarkov.

    As our chat wrapped up, there was time for one last – crucially, quick – question. Truly believing it would be quick, I asked why Embark Studios didn’t put enemy health bars in Arc Raiders. Some quick context: I hate seeing health bars in any game in which immersion is even somewhat valued. Every time a big red bar is slung over a character’s head, it may as well be a flashing neon sign that reads “YOU ARE IN A GAME”. But I digress: the point is, Strandberg is a passionate ally to the crusade against unnecessary UI. Like, really passionate.

    No cheating

    An Arc Raiders taking cover behind a ruined car as a giant spider-like robot towers over the road

    (Image credit: Embark Studios)



    Source link

    Latest articles

    spot_img

    Related articles

    Leave a reply

    Please enter your comment!
    Please enter your name here

    spot_img