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    The Blood of Dawnwalker is one of the most ambitious games of 2026, driven by Rebel Wolves’ desire to “get a few steps closer to pen-and-paper RPGs”


    “I believe that RPGs should be about choice. My vision for Rebel Wolves is to get a few steps closer to pen-and-paper RPGs. Where there is a gamemaster who can evolve the story and your experience in different ways once you start taking action, but always to the same goal. That’s why we are building this narrative sandbox, and why we want players to have the freedom to shape their own way of playing in the world we are creating.”

    It is statements like this from Rebel Wolves CEO Konrad Tomaszkiewicz that have helped propel The Blood of Dawnwalker into the stratosphere. The upcoming RPG is one of the most anticipated video games of 2026 for good reason, an open-world dark fantasy adventure set in 14th-century Europe. What sets this experience apart is its concept, where every action (and inaction) shapes the world around you.

    Headshot of Konrad Tomaszkiewicz, game director and CEO at Rebel Wolves

    “We want players to have the freedom to shape their own way of playing”



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