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    Former Rockstar lead says the studio’s wildest ideas “wouldn’t have been as good as GTA,” though he respects Larian for ditching Baldur’s Gate 4: “It’s not obvious. It’s very risky”


    It’s been quite some time since Rockstar did anything except GTA and Red Dead Redemption. Gone are the days of Max Payne, LA Noire or Midnight Run, and there were wilder ideas on the drawing board, too. A former lead who spearheaded one of those prospective projects doesn’t believe there were any missed opportunities, simply because they wouldn’t have lived up to Grand Theft Auto.

    “The reality is if you have a studio that has one mega successful game, it just doesn’t make sense to do any wild changes,” Obbe Vermeij, previously a technical director at Rockstar who worked on GTA 3, Vice, San Andreas and 4, told GameHub. “Whatever weird ideas you have, we really should put them into GTA rather than just launching an entirely new game.”



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