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    Dark Souls and Elden Ring mastermind Hidetaka Miyazaki “wouldn’t necessarily say” that FormSoftware invented the Soulslike genre


    Since the release of Demon’s Souls in 2009. FromSoftware has come to be the defining studio for ‘Soulslikes’, games that emphasize open exploration and character-building amid strategic combat where gnarly difficulty spikes. Hidetaka Miyazaki, the director of many of From’s releases in this vein, doesn’t necessarily agree the company deserves such credit.

    He spoke about the etymology of the term to Game Informer, where he explained that, really, From just understood what some players were looking for. “I know we’ve been credited [with inventing the term ‘Soulslike’], but in terms of the game design, this idea of having death and learning as part of the core game cycle is something that the gaming audience was perhaps ready for,” he says. “But there just wasn’t the perfect answer for that appetite just yet.”



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