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    EA hits like Battlefield 4 and The Sims 4 were given time to bounce back from rough launches because they were “too big to fail,” whereas with BioWare’s Anthem, it wasn’t “a given that it was going to be that big”


    BioWare veteran Mark Darrah has given his insight into why it seems like EA was so quick to move on from Anthem’s failure when it gave plenty of time to studios like DICE and Maxis to fix games that also didn’t do well at launch, like Battlefield 4 and The Sims 4, respectively.

    In the latest episode of his ‘What Happened on Anthem’ video series, Darrah broke down the two big incentives for EA to invest more in fixing a game like Battlefield 4 as opposed to Anthem.



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