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    Donkey Kong Bananza will have some framerate drops, director admits, but he’s fine with that: “We prioritized fun and playability”



    Donkey Kong Bananza director Kazuya Takahashi has acknowledged framerate drops in the game, saying that “we prioritized fun and playability.”

    DK’s latest game is effectively the next 3D Mario – it’s made by the Super Mario Odyssey team after all – but where Mario’s main tricks have been the likes of anti-gravity or a cap that allows Mario to possess everything, the big gimmick for a big gorilla is channelling his inner Fred Durst and breaking stuff.



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