The Nintendo Switch 2 will be hitting shelves on June 5 and engine maker Unity has outlined how it will support developers targeting the next-generation platform.
The company explained support for Switch 2 will be made available “soon” in Unity 6 and will enable developers to seamlessly build, port, optimize, and deploy their projects on the console.
It said developers will be able to leverage performance optimization tools such as the Universal Render Pipeline (URP), Spatial-Temporal Post-Processing (STP), and GPU Resident Drawer to “push the power” of the Nintendo Switch 2 without compromising performance.
It has also promised improved multiplayer capabilities that expand on its existing Nintendo Switch support, which feels particularly notable given Nintendo placed multiplayer and social features front-and-centre during its Switch 2 showcase.
Enhanced developer documentation for Nintendo Switch 2 will be rolled out to make it easier for developers to get to grips with the platform.
Unity also intends to make it easier for devs to port titles from the Nintendo Switch to Switch 2 by ensuring full compatibility with key features in Unity 6—including the new input system, Build Profiles, and Incremental Build Pipeline.
According to Unity CEO Matthew Bromberg, the company has already “battle-tested” its production capabilities through hands-on development of a unnamed Switch 2 launch title.
“The valuable feedback obtained during the development process provided learnings that will drive further enhancements to the Unity engine for those developers building new games for this gaming system,” he added.
Unity noted that any users looking to target the platform must be an approved Nintendo Switch 2 developer.